Second, rendering
1. Conch drawn maps.
Open PhotoShop software, just open the graphics files, using filters and other methods on the spot painting. Create a new Alpha channel, painted in the middle position on a big cock, and recorded in text, shown in Figure 14.
Figure 14
Alpha copy this one, select "FilterStylizeEmboss (relief)" command, set the "Angle (angle) =- 45 degrees, Hight (height) = 1, Amount (number) = 100", shown in Figure 15, make a sculpture effect .
Figure 15
Alpha to reproduce this one, and select "ImageAdjustInvert (RP)" command, making high-optical channel. Select low-light channel, select "Levels (level)" command, from the pop-up dialog box, select "Black injection pipe" button, click on the gray screen, the results shown in Figure 16. Similarly, the high optical channel also uses the "Levels" command, with "black injection pipe" section click on the gray screen, making low-light channel.
Figure 16
Back to the "Layers" panel, into "low-light area", choose "LayersNewAdjustment LayerLevels" command, the white button to the left output tune of low light in Figure 17.
Figure 17
Into "high-light area", choose "LayersNew LayersAdjustment LayerLevels" command, the output will be the black button to the right tune high light as shown in Figure 18. Results have been drawn at this time completed sculpture.
Figure 18
The following drawing of the spalling effect Conch.
First, draw a profile, create a new Layer, select the "EditStorke (Crochet)", the foreground color to brown, as shown in Figure 19.
Figure 19
[Next]
Add a new Layer, filled with dark purple, as shown in Figure 20, and add "Mask (mask)", draw level with a brush effect.
Figure 20
Select the region carved rooster, create a new layer, Fill (fill) white, and use the Blur (blur) effect, as shown in Figure 21. Thus, the conch carved texture atlas.
Figure 21
2. Back to the 3DS MAX, by adding a desk, as shown in Figure 22.
Figure 22
Select "CreafGeometryStandard PrimitivesBox (box)" drawing command, draw a glass, and copy a drawing prepared by the use of glass frame; select "CreafGeometryStandard PrimitivesBox (box)" drawing command, draw a floor, the bottom floor and the glass bottom coincidence; slightly enlarged copy of the glass a bit, drawing three cube, through the "Boolean (Boolean)" command "difference sets", the six glass surface hollowed out to form a cube of glass frame, select "Align (Align)" command, set the "X, Y, Z axis Center (Center) alignment", as shown in Figure 23.
Figure 23