Sunday, September 19, 2010

Illustrator performance dimension and with smooth texture



This paper, we discuss how the basic three-dimensional objects Illustrator performance dimension and smooth texture.

For most objects, the light shines on the side of that bright light does not shine is the dark side, we need to focus on high-gloss painted bright step the brightness of the dark middle tone between the Department of bright and dark between the Department of the Ministry. Projection in the drawing is very important to the performance of three-dimensional shapes in the plane can be said to determine the shape of the object projection, also determine the location and status light.

Simplicity, the projection to the sphere as an example observation, the projection of the actual objects will be much more complex.



Figure 1


These do not need to use llustrator performance to a very sophisticated tools, mainly the gradual adjustment of color, projection, some of the usual mix of tools can be well expressed texture. Note:

1, light direction, intensity should be consistent;

2, clear high-light and shadow in the smooth, reflecting the strong performance of better material and texture;

3, light and accurate performance requires long-term observation, imitation;

4, the process is familiar with the tools to practice the process.

5. Color is the same color as far as possible, not too much difference.

Special attention to radiation gradient settings.



Figure 2




Figure 3






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